The Three Point System is a paper-scissors-rock system linked to weapon affinities.
If you were to compare character and weapon movesets from DW6 to 8, you can see the evolution of the characters’ movesets. DW8 introduced the Three Point System and with it, Storm Rushes and Switch Counters, while the subsequent Xtreme Legends expansion added a second EX Attack. DW7 introduced Switch Attacks along with a unique EX Attack for each character. Dynasty Warriors Strikeforce introduced the dual weapon system and with it, the ability to use another character’s weapons.
Anyway, I’ll try to stay on topic for this one. In fact, given what I’ve said about Koei Tecmo, you could say that about all their 2010s releases. If Dynasty Warriors 7 was the start of Koei Tecmo’s downward slope to Dynasty Warriors 9, the series’ equivalent of The Room, then Dynasty Warriors 8 is probably the last decent Koei Warriors game to be released, with English dubbing taken into consideration. Playing this game stirred up more negative feelings about Koei Tecmo than I did playing Warriors Orochi Z. Given my feelings about Koei Tecmo in recent years, don’t be surprised if I sound negatively biased about some things in this post. I usually never stray outside of the Easy difficulty, but I started finding myself playing on Normal and Hard difficulties, which brought out some of the weaknesses in some of the weapons. After clearing every battle at least once, I found myself moving onto this game and collecting all the 5th and 6th star weapons for each character, and I’ve never bothered with making the effort for things like this before. A couple of months ago, in April, I did a retrospective on a guilty pleasure game I played during the lockdown, namely Warriors Orochi Z.